Elballade Hion / エルバラード・ハイオンEdit
A researcher from the territory of Barouhart. His private life is sloppy due to forgetting everything in his quest for knowledge.
Remarks: Your main character's abilities are not terribly remarkable except that he has the best ZoC (Zone of Control) and can summon Nick.
Ravilie Interude / ラヴィリエ・インタルーデEdit
A believer in Barouhart and Elballade's childhood friend, she lost her mother when she was young. She trains hard in both combat and music aiming to be an adventurer like her mother.
Remarks: A vanilla fighter you'll deploy almost every time because she has the lowest mana cost. Has a large number of triggered skill slots, but would be better if she had 1 more passive slot. On the plus side she is wind element, which is the best element because it kills constructs.
Mistoria / ミストリアEdit
A mercenary and adventurer from Kvarna. When she was a child, her family was attacked by demons resulting in her losing her memories of that time. Normally clam and composed, but has an unexpected weakness for cute things.
Remarks: A vanilla archer you'll deploy almost every time because she has the second lowest mana cost. She is able to learn the first (good) character specific AoE skill, Triple Control Shot relatively early, and you'll likely equip it for the rest of the game.
Nick / ニックEdit
A sacred beast hatched from an egg obtained by Elballade. A mascot character eventually able to participate in combat.
Role: Support (Growing Nick) / Caster (Wizard Nick) / Fighter (God Beast Nick)
Remarks: There are actually 3 types of Nick you can summon, but you only get the other two forms from a map that appears when Elballade hits level 20. He is quite useful because you get to summon him for free, then after having him fight for a bit, use his retreat skill and resummon him next to Elballade at full health 1 turn later.
Nekoru / ネコル Edit
She's not a cat girl. She's a wolf girl.
Remarks: The first non main character companion you recruit. She has the 3rd lowest mana cost, high basic move stat and comes in wind element best element. She is initially a utility character you summon to open things, but you'll eventually realize she's not the best
man cat wolf for the job because she can't fly.
Forunisugein (Runi) / フォルニスゲイン (ルニ) Edit
A girl of the phantom crab race. Normally hidden inside her shell, she is very shy.
Remarks: A tank you'll use a few times then eventually never touch by the end of the game because she has a basic move stat of 2. On the plus side she is the first character you get who can walk on water.
Rishe / リーシェ Edit
A girl of the hairakuune race who desired to heal people, but had no magical aptitude for healing magic. She tried using potions instead, but found that the strong healing potions required expensive and rare materials, resulting in them being prohibitively expensive for poor people. She now devotes herself to researching non-magical means of healing that are both cheap and effective.
Remarks: A support character whose 50HP heal is initially nice, but eventually becomes useless because there are far more efficient methods of healing.
Patra / パトラ Edit
A wind fairy who cannot fly. However, unwilling to give up, she travels in search of a means of enabling herself to fly.
Remarks: You pretty much never use casters in the game because the game designers made the arguably terrible game design decision of making mana the same resource used to cast spells and to summon allies. In most cases, summoning an additional ally is more useful than casting a spell.
Gu Randio / グ・ランディオ Edit
A centaur from a tribe in Kvarna. His bravery, strength and talent made him the tribe representative.
Remarks: The first fire element companion you recruit, Gu Randio is fairly strong when first acquired. He has high basic move and comes with a nice shield.
Karema / カレマ Edit
A mysterious individual who appears clad in armor and helmet regardless of the time of the day.
Remarks: Initially quite useful as a fighter because she can take more punishment than Ravilie. Her skills have a line or fan pattern, making her suited to blocking narrow passages.
Tsumugi / 緝戯 Edit
A demon fox found asleep in a ruin. Has a child-like demeanor after having slept a long time, forgetting almost everything about herself, including why she was in the ruins to begin with.
Remarks: The first companion you recruit capable of summoning minions. Her minions are generally more durable than she is because they are considered constructs.
Gurarissa / グラリッサ Edit
A battle maniac whose only desire is to fight with strong opponents. The heat of battle has the effect of making her feel aroused.
Remarks: If there's something strange in your neighborhood. Who you gonna call?
Ghost***ters! Gurarissa! Any character can defeat ghosts with magic, but she is the only one who can do so with a basic attack. If that weren't enough, she also happens to be fire element, which means she is good against undead. There's nothing in her bio that gives a reason for her talent at ghost and zombie killing; they might as well have made her a nun or exorcist character.
Addotorquefell / アドゥルクフェル Edit
An elf who has lived hundreds of years. Uses a gun instead of a bow.
Remarks: Probably a better archer than Mistoria, but you'll seldom summon
her him because of his mana cost. He comes in wind element best element.
Puricheno / プリチェノ Edit
A water spirit Elballade met while investigating the cause of frozen water. Relatively young, she does not understand the harm her actions may cause, and tries to freeze Elballade as a form of play.
Remarks: The one specific reason to summon Puricheno is because she is the only one able to turn water into ice. This makes it possible for grounded characters to cross water bodies without equipping the waterwalking medal. And no, casting freeze on the water doesn't turn it to ice. I've tried. Her abilities, slot and stat distribution make it possible for her to be reasonably good (or equally bad) in multiple roles, thus her "Multi" role class.
Ararugando / アラルガンド Edit
A beastman warrior in search of true strength.
Remarks: He's a bear. And he hits hard. By the end of the game virtually every fighter hits hard, so he doesn't stand out from the rest.
Noelia / ノエリア Edit
A young maiden of the dragon race, she has a kind and cute personality, but conceals it under an aloof demeanor due to her pride as a dragon.
Remarks: Arguably the most useful non new game+ companion in the game, because she is the cheapest summonable flier. Flying means she can cross any terrain and scale any cliff side. Comes in wind element best element. She can also turn into a dragon, but it's not useful by the end of the game because dragon form doesn't have double move.
Mezarubo / メザルボ Edit
An undead, who does not have a reason for living (or in his case, unliving). Has a gloomy atmosphere.
Remarks: As an undead, he takes 50% damage from non fire elemental attacks. He can also summon an undead minion to fight alongside himself.
Erugamisera / エルガミセラ Edit
A ghost whose way of life is to train young men in exchange for energy. Has an arrogant personality.
Remarks: By now you should know about ghosts who are a pain to kill. Now you can have your own. Against characters with no magic attack she is virtually unkillable.
Forzasleyn / フォルザスレイン Edit
A noble angel of justice in the service of Arkparis. She was given the duty to observe south eastern Kvarna, and to act in the event of an emergency.
Remarks: Arguably the best fighting character in the game. She flies. She has 5 basic move. She has a high number of triggered and passive skill slots. She possesses good AoE skills. She comes in wind element best element. What more can you ask for? Her main drawback is her mana cost.
Koridora / コリドーラ Edit
A demon from the south and one of the teachers in the Shrine of the End. Normally has a lazy personality such that one tends to be surprised when she does teacher like things.
Remarks: As with explained with Patra, you'll seldom use her because you'll seldom use casters in general.
Riwo / リヲ Edit
A demon god from another world, Riwo has lived longer than she can remember, and spent many of her years collecting experience and knowledge before eventually getting bored and retiring in a mountain with the agreement of Kami no Kaido.
Remarks: She is much like a fire element version of Forzasleyn. Of note is her ability to cross fire terrain without penalty, something no other flying unit can do. Like Forzasleyn, she suffers from a high mana cost.
Supiri / スピリ Edit
A Derushinasu godship title holder, Supiri is a bright, energetic and positive individual. She came to Kvarna to investigate an entity she believes is causing war.
Remarks: A new game+ character. She possesses skills with unique effects, which are unfortunately too expensive to be worth using. She has the highest mana cost of all characters, and in practice is much like a Forzasleyn who can't fly, which relegates her to the sidelines because there is a long list of characters whom you'll rather summon in new game+ before it becomes worthwhile to summon her.
Story only charactersEdit
Kami no Kaido / 神の戒土 Edit
The ruler of south eastern Kvarna, he united the land and defended the land when he was young. Feeling the effects of age, he felt the need to find a successor.
Sharudio / シャルディオ Edit
Zerugain / ゼルガイン Edit
A young hero and believer in Arkparis, Zerugain believes that the end of suffering lies in that of a single person capable of bearing the burdens of everyone else.
Buraharokka / ブラハロッカ Edit
A goumooru who believes in survival of the fittest. He believes the ends justifies the means, no matter what those means are...