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Princess Hunting Dungeon Meister - banner
(c)エウシュリー

Navigation:
Getting started
Gameplay
Experience
Alignments
Tips for beginners
Glossary
Characters
Units (Subordinates)
Enemies
Equipment
Items
Synthesis
Skills
Growth (H) and Personality
Servant Demon Question Corner
Magic
Stages Walkthrough (攻略)
Routes
FAQ
Misc/Unorganized Notes
Links


  • An attacker's offensive alignment is usually determined by the attacker's weapon and/or the particular skill/spell used.
  • A target's defensive alignment is usually determined by the target's species or armor/shield/accessory.

Summary Edit

  • Elemental summary: Fire > Electric > Earth > Cold > Fire
  • Holy and Dark counter each other
  • When in doubt, attack with Omni
Name English Defense notes Attack notes Other notes
Physical No bonus/penalty Ineffective against the supernatural (Godly, Spirit, Undead) The most general/common alignment.
Omni / Versatile Slight damage reduction against most Reliable damage against all alignments Similar to physical, but better
Fire Absorbs Fire
extra damage from Cold
Extra damage to Electric and Undead
absorbed by Fire
Cold Absorbs Cold
extra damage from Earth
Extra damage to Fire
absorbed by Cold
Electric / Lightning Absorbs Electric
extra damage from Fire
Extra damage to Earth
absorbed by Electric
Earth Absorbs Earth
extra damage from Electric
Extra damage to Cold
absorbed by Earth
Holy Extra damage from Dark Extra damage to Dark, Spirit, and Undead
Dark Extra damage from Holy Extra damage to Holy
absorbed by Spirit and Undead
Godly Half damage from Phy n/a No weaknesses
Spirit Absorbs Dark
tiny damage from Phy
double damage from Holy
n/a
Undead Absorbes Dark
half damage from Phy
extra damage from Holy
Extra dmg from fire
n/a Note that ghosts of dead people are usually "Spirit";
"Undead" is more like zombies and skeletons.

Alignment Damage Modifier Edit

Notes:

  • For this chart, the column is the attacking alignment, the row is the defender's alignment, so sorting on the column tells you what a particular Attack alignment do to various target alignments (usually in deciding what alignment to change to in order to reduce damage from a particular strong boss)
  • Negative modifier means defender gains health instead.
  • Color code: Green (absorb) ~ Cyan ~ Blue ~ Purple ~ Black (Normal damage) ~ Orange ~ Red (Extra damage)
Phy Omni Fire Cold Electric Earth Holy Dark
Phy 100% 100% 100% 100% 100% 100% 100% 100%
Omni 90% 100% 90% 100% 100% 100% 100% 100%
Fire 100% 100% -100% 150% 100% 100% 100% 100%
Cold 100% 100% 100% -100% 100% 150% 100% 100%
Electric 100% 100% 150% 100% -100% 100% 100% 100%
Earth 100% 100% 100% 100% 150% -100% 100% 100%
Holy 100% 100% 80% 80% 80% 80% 80% 150%
Dark 100% 100% 100% 100% 100% 100% 150% 80%
Godly 50% 80% 100% 100% 100% 100% 80% 80%
Spirit 1% 100% 100% 100% 100% 100% 200% -100%
Undead 50% 80% 150% 100% 100% 100% 150% -100%

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