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Princess Hunting Dungeon Meister - banner
(c)エウシュリー

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Getting started
Gameplay
Experience
Alignments
Tips for beginners
Glossary
Characters
Units (Subordinates)
Enemies
Equipment
Items
Synthesis
Skills
Growth (H) and Personality
Servant Demon Question Corner
Magic
Stages Walkthrough (攻略)
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FAQ
Misc/Unorganized Notes
Links

Overview Edit

  • Requires: 03-01
    • Depending on which castle you end 03-02 with, you start at a different position for this stage.
  • Objectives
    • Victory
      • Defeat the Stone Golem (V-151)
    • Defeat
      • Your Base get taken over
      • Turn 70
  • Followup

Clear points Edit

5-28 turns 29-52 turns 53-69 turns
100% 50 CP, 7 BM 43 CP, 6 BM
95~98% 43 CP, 6 BM 36 CP, 5 BM 18 CP, 2 BM


  • The max occupation ratio for first playthrough is 98%. See Map Notes section.
  • Killing the boss using ranged attacks will cause the stage to clear without you occupying the castle's square. Be careful!

Map Notes Edit

Princess Hunting Dungeon Meister-03-03 map

Level map, click to enlarge

  • Treasure & Chest
    • T-139 = Iron Hook Claw
    • T-140 = Leather Shield
    • T-144 = Corrosive Solution
    • S-146 = Veteran Ring
    • U-138 = Orange Nut
    • U-146 = Green Nut
    • H-139 = Orange Nut
    • K-140 = Orange Nut
    • M-144 = Rope
    • K-144 = Yellow Nut
    • Z-148 = Magician Solution
    • B-149 = 血廉の癒手
  • Mana Pillars
    • Depending on your starting location, the closest among S-137 and I-137 will have a mana pillar.
    • There is a mana pillar at Z-142 (can't see on the map because it is blocked by the werewolf)
  • Teleporters
    • W-142 and Y-149 teleports to each other.
  • Locked Gate
    • The gate at A-149 requires the Bronze Key to open, which on a First Playthrough can only be obtained in later stages, making 100% occupation impossible on the first try.
  • Map Change
    • Initially, the large room with two yellow lines drawn through it is only a narrow corridor (between the yellow lines. Also, the enemies with yellow dots don't exist.
    • Doing the events at both Y-138 and Y-146 (deactivating the trap) will cause the narrow corridor to expand into the full room, and remove the gate at X-142.
    • Entering the room with magenta outline (entering the trapped room) without doing both above-mentioned events will also cause the narrow corridor to expand into the full room and remove the gate at X-142. Additionally, the yellow-dot monsters will appear. The following turn, werewolves will spawn at the mana pillars at F-140 and F-144.
  • Replay notes
    • When replaying this level, the only monsters that spawn are two bats and two earthman.

Enemies Edit

Name En name Align Move Mana Lv Skill 1 Skill 2 Skill 3 Skill 4
牙コウモリ Tooth Bat Electric 3 6 15 Bite, 90% accuracy Flight Drain
マーテル Martel Dark 3 9 20~23 Claw, 85% accuracy Flight Unlock Smile of Seduction
ヴェアヴォルフ Werewolf Earth 4 10 20~23 Sword, 85% accuracy Search Unlock
アースマン Earth Man Earth 2 6 20~23 Earth Fist, 85% accuracy Regenerate Artifact's endure
ストーンゴーレム Stone Golem Earth 2 14 20~23 Knock, 90% accuracy Regenerate Artifact's endure Rock Drop

enemy stats are random. the below are some samples to provide a general idea

Easy mode enemy stats Edit

Tooth Bat
Lv HP SP FS Atk Def Mag Mdf Spd Luck
15 14 0 18 6 2 0 2 11 3
15 15 0 16 7 2 0 2 10 3
15 15 0 16 8 4 0 2 11 2
Martel
Lv HP SP FS Atk Def Mag Mdf Spd Luck
20 32 19 26 12 6 14 8 10 7
23 36 21 28 13 8 16 8 11 9
23 35 20 27 13 7 15 8 11 7
23 36 20 28 14 6 15 9 11 8
23 36 21 28 12 7 15 8 11 8
Werewolf
Lv HP SP FS Atk Def Mag Mdf Spd Luck
20 30 0 31 15 6 0 2 14 2
23 32 0 32 16 6 0 2 14 2
23 31 0 32 15 6 0 2 14 2
23 31 0 31 15 6 0 2 14 2
23 31 0 32 15 6 0 2 14 2
23 32 0 32 15 6 0 2 15 2
Earth man
Lv HP SP FS Atk Def Mag Mdf Spd Luck
20 36 0 29 14 10 0 2 4 1
23 38 0 31 16 11 0 2 4 1
23 38 0 31 16 11 0 2 4 1
23 39 0 29 15 10 0 2 4 1
23 38 0 31 14 10 0 2 4 1
23 39 0 29 14 10 0 3 5 1
23 39 0 30 16 11 0 2 4 1
Stone Golem
Lv HP SP FS Atk Def Mag Mdf Spd Luck
20 60 14 15 18 14 0 2 5 2
23 61 14 15 19 14 0 2 6 2

Normal mode enemy stats Edit

Hard mode enemy stats Edit

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