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(c)エウシュリー

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Loyalty modifiers -

Participate in victory (never has to be one of the 3 units deployed) = +3

Participate in loss (never has to be one of the 3 units deployed) = -3

unit is defeated in battle = -5 (this is in addition to the effect of winning or losing the battle)

Lord of a territory=+5

at the end of every turn: lord of a territory = +1 everyone else = -1

Country

  • メルキア帝国 = Malucia Empire
    • サンタクス領 = Centakus Territory
    • キサフ領 = Kisara Territory
    • ディナスティ領 = Dinasty Territory
    • バーニエ領 = Burnie Territory
  • ユン・ガソル連合国 = Yan Gasol Countries Union
  • ザフハ部族国 = Zafhan Tribe

Unit ListEdit

Name English Name Job Kingdom
ヴァイスハイト Weissheit Knight Centakus
リセル Liselle Madou Centakus
アル Aru Koukaku Centakus
エイフェリア Eifelia ??? Burnie
リューン Lune Koukaku Burnie
オルファン Olfan ??? Dinasty
ナフカ Nafqa Koukaku Dinasty
ガルムス Garmus 元首Chief Kisara
ベル Bell Koukaku Kisara
ギュランドロス Gulandross ??? Yun Gasol
ルイーネ Ruinn ??? Yun Gasol
エルミナ Elmina Machine Yun Gasol
パティルナ Patty Knight Yun Gasol
アルフィミア Alphimia Elf Zafhan
ネネカ Neneka Furry Zafhan
ミア Mia Engineer Centakus

General Special AbilitiesEdit

General Special Ability Name Required Points Special Ability Effect Attack Element
ヴァイスハイト

ガルムス

25 Damage and knock-back nearby enemies Physical
リセル 30 Buff all nearby allies' Attack, Defense, and Movement Speed (+8 to attack, +4 to defense, +? to movement).
アル 45 Damages enemies in a radius in front of formation at range.  Dark
ベル 50 Buff all nearby allies' Attack and Defense (+23 to attack, +5 to defense).

General Inital Base StatsEdit

Name Obtainable Lvl Equipable Items HP Physical Magical Attribute Mov Type Size Attack Range? Mov Spd Leadership? Cost? Politics Loyalty Skills Formations
Atk Def Spd Atk Def Spd
ヴァイスハイト From Begining 5 Sword, accessory 162 14 12 3 9 8 1 Physical Ground M 1 5 160 0 70 100 Move, Sword, Defend
リセル From Begining 5 Gunblade, accessory 140 11 10 2 11 10 1 Physical Ground M 2 3 150 0 65 90 Move, Shoot, Defend
ミア From Begining 5 accessory 136 13 11 3 9 7 1 Physical Ground M 1 0 155 150 25 50 Move, Siege, Defend
アル Take over Woods in Curve 6 Sword, accessory 162 18 14 4 16 12 5 Dark Ground SS 0 7 153 0 41 23 Move, Sword, Fortress

SoldiersEdit

Name Type HP Physical Magical Attribute Mov Type Size Attack Range

Mov Spd

Required Leadership? Cost

Weekly Food

Skills Attacks
Atk Def Spd Atk Def Spd
Soldier 17 3 3 4 0 2 0 Physical Ground M 1 -3 10 5 5 Shield2 Sword
Knight 20 3 3 3 0 3 0 Physical Ground M 1 -3 17 5 5 Shield1 Sword
Archer 18 2 2 5 0 2 0 Physical Ground M 3 -3 14 7 7 Air Assault Bow
Heavy Knight 24 4 5 2 0 1 0 Physical Ground M 1 -6 22 10 10 Rider Killer Spear
Spear Knight 34 7 8 3 0 2 0 Phy Ground M 2 0? 25 15 15 Rider Killer Spear
Engineer 13 2 2 2 0 1 0 Physical Ground M 1 -3 10 4 4 Disassemble Siege
Scout 12 2 2 8 0 2 0 Physical Ground S 1 -1 9 4 5 Stealth Dagger

FormationsEdit

All values are estimates. The benefits and penalties of formations apply to both the general and their soldiers.

(RoA = Rate of Attack)

Name Shape Physical Magical Mov Spd Notes
Atk Def RoA Atk Def RoA
No Form None -- -- -- -- -- -- -- Not enough Troopers
Move small circle -10% -10% -10% -10% -10% -10% Greatly increased movement speed
Defend square -10% +50% -20% -10% +50% -20%

Def+ MovSpd- Atk- Spd-

Fortress square -50% +100% -50% -50% +100% -50% Def++ MovSpd-- Atk-- Spd--
Sword circle +10% +5% -- -- -- -- -- PhyAtk+ PhyDef+
Snipe extended rectangular -- -- - -- -- - -- Vs Air+ Spd+

ineffective at close range?

Spear triangle +15% -- -- -- -- -- PhyAtk+ MovSpd-
Magic Mag+ MovSpd- Phy-
Battle Phy+ Mag- MovSpd-
Siege rectangle in front -10% +20% -20% -10% +20% -20% -- Atk vs Building++ Def++ Atk- Spd-

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