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(c)エウシュリー

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CG-Screen

BasicsEdit

Lets start with the top left corner

Under the face, it say 領主: Lord's name, 首都: Town's name.

Lord provides Capital and Food income bonus equal to it's Politics value (in percents) multiplied by base city production.

In the city status screen there are 7 values. There are three categories, listed from top to bottom.

資金 Capital: Capital generated; Capital consumption.

兵糧 Food: Food generated; Food consumption.

その他 Others:

  • 人口 Population - population increases Capital and Food consumed by 1% of total population, required for raising the level of the territory (see Territories).
  • 環境 Environment - territories with high Environment value will attract population each turn, and territories with low Environment value will lose population each turn. The Environment value of each territory will change by up to 2 points each turn depending on the net Environmental value of all structures and trees in the territory. Strategy that increases population provides bigger bonus if Environment has high value.
  • 耐久 Endurance - how damaged Walls inside the territory are. If walls are damaged it is possible to repair them, although cost does not depend on how damaged the Wall is. Also some damage is repaired automatically each turn.

On the Right bottom corner from top to bottom: Build, Upgrade/Repair, Dispose, World Map


配置物 Buildings:

  • There is four types of building: 自然 Nature, 任掛 Traps, 施設 Facility, and 他 Others
  • There is five types of material: 鉱物 Mineral, 作物 Crops, 動物 Animal, 木材 Wood, 土壌 Soil

When you mouse over a territory in the world map it shows you the materials harvest-able from that area. The materials are listed in the order of drop rate from common (black color) to impossible (red). Resource building not only increase harvest material drop amount, but also their drop chance. Thus in order to get a particularly rare resource in large amounts, the player should build multiple resource buildings of the same type to harvest it.

Note you can find out how many of each materials you have at the information screen the fifth tab(物品). The seventh tab shows how many of each material you harvested the past turn.

Base/LandscapeEdit

Base Up Cost Up Materials 資金 Fund 兵糧Food 耐久(Forti) Phy Def Mag Def Size Notes
Defense Base -- -- -- -- 500 20 20 1x1
Attack Base -- -- -- -- 500 20 20 1x1
木橋 Bridge -- -- -- -- 160 10 15 1x1 Landscape
Wall -- -- ?? ?? 80 35 28 1x1 Includes Gate
Lvl2 +900 ?? ?? ?? 160 40 32
Lvl3 +1,000 ?? ?? ?? 320 45 36
Castle -- -- ?? ?? 250 20 20 3x3 Centakus Castle
Lvl2 +3,000 ?? +200 -25 300 28 28
Lvl3 ?? ?? ?? ?? ?? ?? ??

NatureEdit

自然 Nature

Size Build Cost Materials Unlock When 兵糧Provisions 環境Environ Build Time Dismantle Cost Dismantle Materials
木 A-P Tree 1x1 -100 1 Orange Fruit --- +2 +1 1 -50 1 Wood
針葉樹 A-C Conifer 1x1 -150 1 Green Fruit Clear Battle Scars +3 +1 1 -50 2 Wood
林 A-F Woods 2x2 -300? 1 Blue Fruit 10 Territory? +10 +2 2 -100 2 Wood
森 A-C Forest 2x2 -400? 1 Yellow Fruit 10 Territory? +15 +3 3 -150 1 Strenghten Wood
樹齢千年の巨大樹 Anicent Tree ??? --- --- ---  ???  ??? --- ??? ???
枯木A-D Wither Wood 1x1 --- --- --- 0 0 --- -50 1 Wood
枯木E 2x2 --- --- --- 0 0 --- -50 1 Wood
未成熟木A-D Small Tree 1x1 --- --- --- +1 0 --- -50 1 Wood
未成熟木E 2x2 --- --- --- +1 0 --- ??? ???
岩 A Rock 2x2 --- --- --- 0 0 --- -150 2 Stone
岩 B-K Rock 1x1 --- --- --- 0 0 --- -50 1 Stone
  • Only Tree A, Conifer A, Woods A, and Forest A can be build, all others are unbuildable
  • Rock and Wither Wood are totally useless. it doesn't do anything but takes up space, but once removed they can't be build.

Blockade and TrapsEdit

Blockade

Cost Materials 耐久(Forti) Phy Def Mag Def Size Notes
木防柵Wood Fence 200  ?? 20 24 24 1x1 Include Left and Right
Lvl2 +100  ?? 40 32 32
鉄防柵Iron Fence  ??  ?? ?? ?? ?? 1x1 Left and Right

Trap

Cost Materials ダメージDamage 硬直Firm Size Remove Cost Remove Material Notes
陥穽  Trap 200  ?? 0 0 1x1 100  ?? trap, slows enemy movement
虎挟み BearTrap ?? ?? ?? ?? 1x1 ?? ??
まきびし Makibishi 100 ?? 1 20 1x1 100 ?? trap, slows and damages enemies.

All Blockade and Traps dont have build time

FacilityEdit

施設Facility

Cost Materials 資金 Fund 兵糧Food 環境Environment Build Time Size Require Remove Cost Remove Material Notes                    
兵器研究所 Weapon Lab 1,500  ?? -80 -50 -3 1 2x2 None 300 ?? +11兵器, +1兵器 for each building after first in territory
Lvl2 +1000 ?? -160 -70 -6 -- -- -- 400 ?? +17兵器, +2兵器 for each building after first in territory
魔術研究所     Magic Lab 1,500  ?? -80 -50 -3 1 2x2 None 300 ?? +11魔術, +1魔術 for each building after first in territory
Lvl2 +100 ?? -160 -70 -6 -- -- -- 400 ?? +17魔術, +2魔術 for each building after first in territory
ベルモンの斡旋所  Quest Hub 1,000  ?? +100 -20 +1 1 2x2 Start Quest #603 350 ?? Unlock Quest
Lvl2 +700 ?? +150 -40 +2 -- -- -- 400 ?? --
セーナル商会   Senaru Firm 1,500  ?? +150 -- - 2 2x2 Start Quest #604 350 ?? Can buy and sell items. Each territory has different items available.
Lvl2 +600 ?? +250 -- +2 -- -- -- 400 ?? Unlocks More Item
Lvl3 +800 ?? +300 -- +3 -- -- -- 450 ??
Shop of Ragiru 1,500 +250 - - 3 2x2 can buy generals

リリエッタの娼館 Brothel

1,000  ?? +200 -30 +1 1 2x2

Start Quest #602

350 ?? H-Scenes
Lvl2 +700 ?? +200 -75 +2 -- -- -- 400 ?? Trial Only H-Scenes
魔導巧殻研究所 Laboratory 1,000  ?? -100 -10 -2 3 2x2 Aru Join 400

??

+11魔術, +1魔術 for each building after first in territory, can change equipment for Madou Koukaku
Lvl2 +600 ?? -125 -15 -4 -- -- -- 500 ?? +17魔術, +2魔術 for each building after first in territory, can change equipment for Madou Koukaku

OthersEdit

No 名称 (name)

設 (build time)

幅 (size) 質 (level)

級 (rank)

性能 建築/増築 (build/upgrade)
資金 (money) 兵糧 (food) 環境 (environment) 収穫物 (harvest type/+chance/+amount) 費用 (cost) 材料1 (material 1) 材料2 (material 2) 材料3 (material 3)
007 農園 (farm) 1週 2×2 1 E -70 +100 +3 作物 (crop) +5% 600 木材 3 ゴルオ土 3
2 D -80 +110 +3 作物 +6% +1回 1200 木材 8 ゴルオ土 8
3 C -90 +120 +3 作物 +7% +1回 2000 木材 20 ゴルオ土 20
4 B -100 +130 +3 作物 +8% +2回 4000 強化木材 10 ボイル土 10
5 A -120 +150 +3 作物 +10% +2回 8000 強化木材 20 ボイル土 20
008 大農場 (large farm) × 3×3 1 S -200 +250 +9 作物 +3回
009 畜産場 (ranch) 1週 2×2 1 E -70 +100 +2 動物 (animal) +5% 600 木材 3 合成粘土 3
2 D -80 +110 +2 動物 +6% +1回 1200 木材 5 合成粘土 10
3 C -90 +120 +2 動物 +7% +1回 2000 木材 15 合成粘土 20
4 B -100 +130 +2 動物 +8% +2回 4000 強化木材 10 ボイル土 15
5 A -120 +150 +2 動物 +10% +2回 8000 強化木材 20 ボイル土 20
010 大牧場 (large ranch) × 3×3 1 S -200 +250 +8 動物 +3回
011 採石場 (quarry) 1週 2×2 1 E +50 -20 -2 鉱石 (ore) +1% 700 石材 3 ドルイ土 2
2 D +60 -25 -2 鉱石 +2% +1回 1400 石材 5 ドルイ土 10
3 C +70 -30 -2 鉱石 +3% +1回 2500 石材 20 ドルイ土 15
4 B +80 -35 -2 鉱石 +4% +2回 5000 強化石材 10 グレイ土 12
5 A +100 -40 -2 鉱石 +5% +2回 10000 強化石材 18 グレイ土 26
012 巨大採石場 (large quarry) × 3×3 1 S +200 -100 -6 鉱石 +3回
013 鉱山 (mine) 2週 2×2 1 E -100 -50 -5 鉱石 +10% 1000 強化石材 6 錬成粘土 5 合成粘土 3
2 D -110 -55 -5 鉱石 +15% 2000 強化石材 10 錬成粘土 10 合成粘土 8
3 C -120 -60 -5 鉱石 +20% 4000 強化石材 15 錬成粘土 15 合成粘土 15
4 B -130 -65 -5 鉱石 +25% 8000 良質石材 8 硬化粘土 12 錬成粘土 15
5 A -150 -75 -5 鉱石 +30% 16000 良質石材 15 硬化粘土 15 錬成粘土 20
014 巨大鉱山 (large mine) × 3×3 1 S -180 -90 -15 鉱石 +50%
015 採土場 (mud pit) 1週 2×2 1 E +50 -20 土 (soil) +5% 600 石材 3 合成粘土 3
2 D +60 -25 +6% +1回 1200 石材 10 合成粘土 10
3 C +70 -30 +7% +1回 2000 石材 25 合成粘土 25
4 B +80 -35 +8% +2回 4000 強化石材 18 錬成粘土 20
5 A +100 -40 +10% +2回 8000 強化石材 25 錬成粘土 35
016 巨大採土場 (large mud pit) × 3×3 1 S +200 -100 +3回
017 伐採場 (lumber yard) 1週 2×2 1 E +50 -20 -1 木材 (wood) +5% 600 石材 2 木材 2 ドルイ土 2
2 D +60 -25 -1 木材 +6% +1回 1200 石材 12 木材 5 ドルイ土 10
3 C +70 -30 -1 木材 +7% +1回 2000 石材 20 木材 15 ドルイ土 20
4 B +80 -35 -1 木材 +8% +2回 4000 良質石材 10 強化木材 10 グレイ土 15
5 A +100 -40 -1 木材 +10% +2回 8000 良質石材 15 強化木材 15 グレイ土 20
018 巨大伐採場 (large lumber yard) × 3×3 1 S +200 -100 -3 木材 +3回
Building Size Cost Materials Building Requirement 資金War Fund 兵糧Provisions 環境Environment max population increase Build Time Dismantle Cost Materials gained from Dismantling Notes
武将詰所 2x2 600 -30 -30 --- --- 1 500 1 Stone
物見櫓Look Out Tower 1x1 200 2 Wood --- --- --- --- 1 100 1 Wood detect stealth units?
宿営小天幕 small tent 1x1 8 - - 8 100 1 Wood
宿営大天幕 large tent 2x2 16 - - 16 200 1 Wood

戦場の小傷跡 WarScar

1x1 -- -- none -- -- -? -- -- 50

1 Stone

1 Wood

戦場の中傷跡 WarScar 2x2 -- -- none -- -- -? -- -- 150 1 Stone
住居 It seems like so far there is 28 different House in the game. Every house is labeled メルキア住居. The 7 House we can buy are #12, 13, 14, 01, 05, 15, 16 and house #03, 06, 08, 18, 19, 22, 26, 27 doesn't seem to be found anywhere...
steeple building 1x1 200 1 Stone 9 --- --- 9 1 100 1 Stone
MO612A
two storey building 1x1 200 1 Stone 8 --- --- 8 1 100 1 Stone
MO613A
single storey building 1x1 200 1 Stone 4 --- --- 4 1 100 1 Stone
MO614A
building with door lower left 2x2 400 1 Stone

1 Wood

11 --- --- 11 1 300 1 Stone
MO601A
building with door lower right 2x2 400 1 Stone

1 Wood

16 --- --- 16 1 300 1 Stone
MO605A
skinny building 2x2 400 1 Stone

1 Wood

6 --- --- 6 1 300
MO615A
double building 2x2 400 1 Stone

1 Wood

5 --- --- 5 1 300 1 Stone
MO616A
House 02 2x2 13 - - 13 300
Building9
House 04 2x2 26 - - 26 300
Building8
House 07 2x2 13 - - 13 300
Building13
House 09 2x2 14 - - 14 300
Building7
House 10 2x2 14 - - 14 300
Building6
House 11 2x2 27 - - 27 300
Building1
House 17 2x2 21 - - 21 300
Building5
House 20 2x2 26 - - 26 300
Building12
House 21 2x2 28 - - 28 300
Building10
House 23 2x2 9 - - 9 300
Building11
House 24 2x2 7 - - 7 300
Building3
House 25 2x2 8 - - 8 300
Building4
House 28 1x1 8 - - 8 100
Building2
  • For those who wonder, The only House that can be build are House A,B,C of each Nation.
  • (Elf tribe) house, only Eren House A, B can be build. Eren House C-F can't be build.

Well the English name of the building in the game is kind of long so here they are if anyone is interested.

  • Castle - 城内 - Castle 
  • Weapon Research - -
  • Magic Research - -
  • Mag-Tech Research - - Laboratory
  • Quest Hub - ベルモンの斡旋所 - Mediation Offices of Berumon
  • Merchant - セーナル商会 - Senaru Firm
  • Brothel - リリエッタの娼館 - Prostitute Mansion of Ririetta

Trial Data

自然 Nature

Size Build Cost Materials Building Requirement 兵糧Provisions 環境Environment Build Time Dismantle Cost Dismantle Materials Notes
木A  Tree 1x1 100 1 O. Fruit -- 2 1 1 50 1 Wood There is 16 Different Types of Trees
木B 2 1
林 Wood 2x2 300 ?? 100 environment 10 2 2 200 2 Wood 6 Types
森 Forest 2x2 400 ?? 100 environment 15 3 3 300 ?? 3 Types
岩 Rock 1x1 ?? ?? ?? ?? -1 ?? 100 ?? 6 Types
岩 Rock 2x2 ?? ?? ?? ?? -1 ?? 400 ?? 1 Types
荒れ地 Waste Land ?? ?? ?? ?? -- -?? ?? ?? ?? Drop Environment
草原 Plain ?? ?? ?? ?? -- +?? ?? ?? ?? Plus Environment
針葉樹 Conifer 1x1 ?? ?? ?? 8 ?? ?? 50 ?? 3 Types

Others - buildingsEdit

  1. Learning institutions (number 22-34, except no. 24) is a type of building that unlocks unit skills. Before the skills are learnt, the skill will be greyed out in the unit window with the words 未習得. Several turns after the learning institution is constructed a star event will appear over it saying that you can now buy the Report of Training in Senaru's Firm and the building has no further use. The building can then be demolished, although some provide enough benefits on their own to be worth having around. The Report is what unlocks the skills. More of the same learning institution speed up time required to get the report. Some reports may require higher levels of Senaru's Firm.
  2. Medical facilities (no. 23) only become available after Marugiretta (マルギレッタ) joins, either the Orfan or Eida routes is chosen, and having more than 30 active units.
  3. Command post (no. 24) is a tough residential building found in some forts and towns. There is nothing special about it save that it can survive attacks better than normal houses.
  4. Clean fountain (no. 35) is the most space efficient building for improving environment. It also provides a larger boost to crop material chance than farms. Building 5 of them unlock the Pegasus cavalry. You get it after acquiring Mei Mei (メイメイ) and having more than 20 territories.The 澄み切った水 (perfectly clear wather) required for buil it can be harvested from the Capital Harenlarma and the Gau length castle fort.
  5. Watchtowers (no. 36-37) can generally be demolished. They are said to be able to detect invisible units, but invisible units can be detected by the dust animation they leave behind when they move, and can be attacked just like any normal unit.
No 名称 (name)
設 (build time)
幅 (size) 質 (level)
級 (rank)
性能 建築/増築 (build/upgrade)
魔術 (magic research) 兵器 (arms research) 資金 (money) 兵糧 (food) 人口 (population growth) 環境 (environment) 収穫物 (harvest type/+chance/+amount) 費用(cost) 材料1 (material 1) 材料2 (material 2) 材料3 (material 3)
019 造兵廠 (arms factory) 2週 2×2 1 E +1(+1) +250 -100 -10 1000 強化石材 8 強化木材 5 錬成粘土 3
2 D +2(+1) +275 -115 -10 2000 強化石材 15 強化木材 8 錬成粘土 8
3 C +3(+1) +300 -130 -10 4000 強化石材 30 強化木材 15 錬成粘土 12
4 B +4(+2) +325 -145 -10 8000 良質石材 12 良質木材 8 硬化粘土 10
5 A +5(+3) +350 -150 -10 16000 良質石材 25 良質木材 15 硬化粘土 18
020 巨大造兵廠 (large arms factory) × 3×3 1 S +8(+1) +500 -200 -20
021 ドワーフ工房 4週 2×2 1 A +600 -300 -15 3000 最高級石材 8 赤魔法石 5 茶魔法石 5
022 学舎 (school) 3週 2×2 1 D +50 -100 1000 石材 6 木材 2 錬成粘土 2
023 医療施設 (medical facilities) 4週 2×2 1 B +200 -200 +10 2500 高級石材 10 良質木材 5 綺麗な水 5
024 武将詰所 (command post) 1週 2×2 1 E -30 +35 800 石材 3 木材 2 合成粘土 2
025 武将募集所 2週 2×2 1 E -10 800 石材 5 木材 5 勲章 1
026 魔物捕獲所 2週 2×2 1 E +10(+1) -20 -1 1000 コルシノ鋼 10 錬成粘土 8 勲章 1
027 剣術訓練所 (sword training ground) 2週 2×2 1 D -30 1000 強化石材 4 強化木材 6 ゴルオ土 3
028 弓兵訓練所 (archery range) 2週 2×2 1 D -30 1000 強化石材 5 強化木材 5 ドルイ土 3
029 射撃演習場 (shooting range) 2週 2×2 1 D -30 1000 強化石材 7 強化木材 3 ドルイ土 3
030 工兵育成所 (engineer training ground) 2週 2×2 1 C -50 1200 強化石材 8 強化木材 8 合成粘土 2
031 外交官育成所 (diplomat training ground) 2週 2×2 1 C -50 1200 強化石材 8 強化木材 10 硬化粘土 2
032 武具開発研究所 (armor lab) 2週 2×2 1 C -80 -2 2300 良質石材 8 良質木材 5 グレイ土 5
033 特殊技術研究所 (special tech lab) 2週 2×2 1 C -80 -2 2300 良質石材 10 良質木材 10 ゴルオ土 5
034 必殺技研究所 (special move lab) 2週 2×2 1 C -80 -2 1200 良質石材 6 強化木材 12 錬成粘土 2
035 清浄な泉 (clean fountain) 5週 2×2 1 A -180 +15 作物 +15% +1回 2000 良質石材 5 澄み切った水 5
036 物見櫓 (wooden watchtower) 1週 1×1 1 D 200 木材 2
037 物見塔 (stone watchtower) 1週 1×1 1 D 400 強化石材 4

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