|FAQ & Autolevelling Script|
|Guide and Tips|
Accessories can be created via synthesis or synthesis mutations; they are also commonly acquired from quest rewards, map clear conditions, treasures, and enemy drops.
Elemental resistance bonuses and penalties will be listed as +/- #, corresponding with the following table.
Some accessories can gain experience and level up when used by any character in combat. Experience and level are shared between all copies of that accessory. When an accessory levels up, you get a corresponding message after combat.
Accessory level is denoted with squares and an XP bar in its description window. They start out white (not acquired) and become gold (acquired); the XP bar fills from right to left.
All such accessories only have 1 level and level up after 50 kills.
For accessories that can level up, this list will contain both initial and leveled-up stats, denoted as "A>B".