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Battle Goddess Verita - banner
(c)エウシュリー

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Attribute and effect on attack damage and defenseEdit

Physical represented by Sword

Versatile represented by Round Blue

Fire represented by Red Flame

Water/Ice represented by Water Crystal

Lightning represented by Yellow Lightning

Earth represented by Harp

Holy represented by Blue Cross

Darkness represented by Black X

Fighting spirit is special attack that reduce enemy's FS, represented by a yellow-green upward trident

Divine (Godhood) represented by a winged cross

Demon God (Majin) represented by a red body outline

Anti-Versatile represented by a grey ball shape

Ghost represented by a white ring (which look like a white flower ring to me)

Undead represented by a white candle (or white body with black outline, it's quite an abstract shape)

Mechanical represented by Helmet

Attack
No element Physical Versatile Fire Ice/Water Lightning Earth Holy Dark Fighting spirit
Defense Physical 100% 100% 120% 110% 125% 100% 100% 110% 135% 50%
Versatile 100% 70% 100% 90% 100% 90% 110% 90% 100% 50%
Fire 100% 65% 100% -100% 150% 100% 100% 100% 105% 50%
Ice/Water 100% 65% 100% 150% -100% 100% 100% 100% 105% 50%
Lightning 100% 65% 100% 100% 100% -100% 150% 85% 85% 50%
Earth 100% 65% 100% 100% 100% 150% -100% 85% 100% 50%
Holy 100% 90% 100% 60% 50% 30% 100% 60% 100% 25%
Dark 100% 90% 100% 65% 100% 75% 100% 100% 30% 25%
Divine 100% 60% 95% 75% 75% 75% 75% 75% 90% 0%
Demon God 100% 50% 90% 50% 50% 50% 50% 100% 100% 0%
Anti-Versatile 100% 100% 1% 100% 100% 100% 100% 100% 50% 50%
Ghost 50% 1% 35% 70% 50% 85% 1% 200% -100% 0%
Undead 50% 25% 60% 125% 25% 50% 25% 150% -100% 0%
Mechanical 50% 100% 100% 25% 1% 150% 1% 50% 50% 0%

Setting party AI for auto battleEdit

Translation is based off an online translator and may be inaccurate, particularly ones marked with a question mark. Each item and special ability has a symbol next to it that you can change, if that symbol is a x it will never be used during auto battle. If the symbol is a circle it may be used during auto battle, as long as the AI you set allows for it.

who will the character target? How often will they use special attacks? when will they stop using abilities that use TP when will they stop using abilites that use MP when will they heal? when will they use items?

低HP優先

Low HP

チャージ全力攻撃

always use charge abilities

ガンガン使用

Spam TP abilities until they are out of TP

ガンガン使用 Spam MP abilities until they are out of MP

ガンガン使用

Keep healing as long as anybody has less than full health

ガンガン使用 Keep using them until they are out

高HP優先

High HP

全力攻撃

Attack with high damage attack

TP25%以上で使用

When they have 25% TP left

MP25%以上で使用

When they have 25% MP left

HP75%以上で使用

when someone has less than 75% health

2個以上所持で使用

Untill there are 2 left

前衛優先

Front row enemies

ランダム攻撃

Randomly choose between special abilities and normal attacks

TP50%以上で使用

When they have 50% TP left

MP50%以上で使用

When they have 50% MP left

HP50%以上で使用

When someone has less than 50% health

10個以上所持で使用

Until there are 10 left

後衛優先

Back row enemies

基本攻撃で攻撃

always use normal attack

TP75%以上で使用

When they have 75% TP left

MP75%以上で使用

When they have 75% MP left

HP25%以上で使用

When someone has less than 25% health

50個以上所持で使用

Until there are 50 left

人数優先

Use area of effect attacks

防御

defend

使用しない

never use TP abilities

使用しない

Never use MP abilities

使用しない

never heal

使用しない

never use items

StatsEdit

HP Health
MP Used to cast magic
TP Used for physical special abilities
FS Fighting spirit? the clooser it is to full the better
攻撃力 Contributes to damage of physical attacks, countered by 防御力
攻撃回数 Contributes to damage of physical attacks, countered by 防御回数
防御力 Lowers damage taken by physical attacks
防御回数 Lowers damage taken by physical attacks
魔法攻撃 Increases damage done by magic attacks
魔法防御 Lowers damage taken by magic attacks
肉体戦速 Lowers the time it takes to preform physical actions
精神戦速 Lowers the time it takes to preform magic actions


As you put exp to your stats, you level up. Leveling up in itself will raise your stats further. The exp needed to raise a stat is determined by the character you are playing and the current value of the stat. Auto leveling will place your exp in the stat that requires the least exp to increase. This method of leveling up only applies to the main characters, Celica and Louie.


筋力 体力 敏捷性 器用度 知性 精神力 魅力
HP per point 1/3 3 1/9
MP per point 1/8 1/2 1/25
TP per point 1/8 1/5 1/3
攻撃力 per point 1/2 2/15
攻撃回数 per point 2/29 1/28
防御力 per point ~1/7 1/3 ~1/7
防御回数 per point 2/35 1/29
魔法攻撃 per point 1/2 ~1/9
魔法防御 per point ~1/7 1/3 1/5
肉体戦速 per point ~1/68 ~1/280 ~1/57 ~1/35 ~1/280 ~1/280 ~1/280
精神戦速 per point ~1/280 ~1/280 ~1/280 ~1/280 ~1/35 ~1/57 ~1/68
cost to increase for Celica (セリカ) very cheap expensive cheap very cheap very expensive very expensive very cheap
cost to increase for Louie (リウイ) moderate moderate very cheap cheap expensive very expensive cheap

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