(c)エウシュリー
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[edit] Navigation:
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General Information |
Characters |
Gameplay |
Skills |
Equipment
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Locations |
Items |
Enemy Drops |
Walkthrough |
Normal | Versatile | Fire | Ice | Lightning | Earth | Holy | Dark | Morale | |
Normal | 100% | 120% | 110% | 125% | 100% | 100% | 110% | 135% | 50% |
Versatile | 70% | 100% | 90% | 100% | 90% | 110% | 90% | 100% | 50% |
Fire | 65% | 100% | -100% | 150% | 100% | 100% | 100% | 105% | 50% |
Ice/Water | 65% | 100% | 150% | -100% | 100% | 100% | 100% | 105% | 50% |
Lightning | 65% | 100% | 100% | 100% | -100% | 150% | 85% | 85% | 50% |
Earth | 65% | 100% | 100% | 100% | 150% | -100% | 85% | 100% | 50% |
Holy | 90% | 100% | 60% | 50% | 30% | 100% | 60% | 100% | 25% |
Dark | 90% | 100% | 65% | 100% | 75% | 100% | 100% | 30% | 25% |
Divine | 60% | 95% | 75% | 75% | 75% | 75% | 75% | 90% | 0% |
Demon God | 50% | 90% | 50% | 50% | 50% | 50% | 100% | 100% | 0% |
Anti-Versatile | 100% | 1% | 100% | 100% | 100% | 100% | 100% | 50% | 50% |
Ghost | 1% | 35% | 70% | 50% | 85% | 1% | 200% | -100% | 0% |
Undead | 25% | 60% | 125% | 25% | 50% | 25% | 150% | -100% | 0% |
Mechanical | 100% | 100% | 25% | 1% | 150% | 1% | 50% | 50% | 0% |
Horizontal = Attack type
Vertical = Defenders type
Normal/Physical represented by Sword
Versatile represented by Round Blue
Fire represented by Red Flame
Water/Ice represented by Water Crystal
Lightning represented by Yellow Lightning
Earth represented by Harp
Holy represented by Blue Cross
Darkness represented by Black X
Divine (Godhood) represented by a winged angel outline looking like the Eushully logo
Demon God (Majin) represented by a red body outline
Anti-Versatile represented by a grey ball shape
Ghost represented by a white ring
Undead represented by a white candle
Mechanical represented by Helmet
Damage calculations: (still little off, could use some help with these)
DMG dealt = ((Your attack power - enemy def)*(your attack multiplier - Enemy defense multiplier))*Damage type bonus
BEWARE! This calculation doesn't include DMG boost or lost from FS meter. As far as i know 50% FS (AKA your FS and enemy FS bar is at the middle) means you will deal DMG according to formula.
This is for non-skill combat only and the calculations are sometimes off this is usually caused by party or enemy buffs/debuffs and FS bar for enemy and you.
Examples:
1.) stats attacker: attack power 81, attack mult 5, type phisical
Stats defender: def 20, def mult 2 type phisical
DMG type % = 100%
damage without taking in account enemy def and type and multiplier should be 405
damage dealth = 186 with 3 hits, Damage calculated using formula = 183 --------(3 DMG off, caused by enemy having reduced FS bar)
2.)stats attacker: attack power 57, attack mult 4, type phisical
Stats defender: def 30, def mult 1 type phisical
DMG type % = 100%
damage without taking in account enemy def and type and multiplier should be 228
damage dealt = 81 with 3 hits, Damage calculated using formula = 81 -------- (precise)
Skill EXP calculation
Long story short, the more you use skills the more exp you get. Doesn't matter what damage you deal. In the long term it's better to kill 1 monster using 3 hits of weaker skill than to 1-shot him using your strongest.
For example:
The best way to train you thunder skills for the main hero is to spam lvl 1 spinning blade over and over again.
The worst way would be to use you best AOE skill on max strength level like tornado to 1-shot all monsters.
This is also true training weapon mastery. You will fair better with weaker weapon dealing little dmg against monster constantly. My tip if you want to train Satias small weapon mastery is to remove all other character of your formation, then find single monster that deal as little dmg to you as possible (and whom you deal as little dmg as possible) and use auto attack function (before select the only use weapon attack in menu). Then proceed to flail at the monster as much as possible and heal yourself in the process as necessary.