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Battle Goddess Episode-0 - banner
(c)エウシュリー

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Normal Versatile Fire Ice Lightning Earth Holy Dark Morale
Normal 100% 120% 110% 125% 100% 100% 110% 135% 50%
Versatile 70% 100% 90% 100% 90% 110% 90% 100% 50%
Fire 65% 100% -100% 150% 100% 100% 100% 105% 50%
Ice/Water 65% 100% 150% -100% 100% 100% 100% 105% 50%
Lightning 65% 100% 100% 100% -100% 150% 85% 85% 50%
Earth 65% 100% 100% 100% 150% -100% 85% 100% 50%
Holy 90% 100% 60% 50% 30% 100% 60% 100% 25%
Dark 90% 100% 65% 100% 75% 100% 100% 30% 25%
Divine 60% 95% 75% 75% 75% 75% 75% 90% 0%
Demon God 50% 90% 50% 50% 50% 50% 100% 100% 0%
Anti-Versatile 100% 1% 100% 100% 100% 100% 100% 50% 50%
Ghost 1% 35% 70% 50% 85% 1% 200% -100% 0%
Undead 25% 60% 125% 25% 50% 25% 150% -100% 0%
Mechanical 100% 100% 25% 1% 150% 1% 50% 50% 0%

Horizontal = Attack type

Vertical = Defenders type

Normal/Physical represented by Sword

Versatile represented by Round Blue

Fire represented by Red Flame

Water/Ice represented by Water Crystal

Lightning represented by Yellow Lightning

Earth represented by Harp

Holy represented by Blue Cross

Darkness represented by Black X

Divine (Godhood) represented by a winged angel outline looking like the Eushully logo

Demon God (Majin) represented by a red body outline

Anti-Versatile represented by a grey ball shape

Ghost represented by a white ring

Undead represented by a white candle

Mechanical represented by Helmet

Damage calculations: (still little off, could use some help with these) Edit

DMG dealt = ((Your attack power - enemy def)*(your attack multiplier - Enemy defense multiplier))*Damage type bonus

BEWARE! This calculation doesn't include DMG boost or lost from FS meter. As far as i know 50% FS (AKA your FS and enemy FS bar is at the middle) means you will deal DMG according to formula.

This is for non-skill combat only and the calculations are sometimes off this is usually caused by party or enemy buffs/debuffs and FS bar for enemy and you.

Examples:

1.) stats attacker: attack power 81, attack mult 5, type phisical

Stats defender: def 20, def mult 2 type phisical

DMG type % = 100%

damage without taking in account enemy def and type and multiplier should be 405

damage dealth = 186 with 3 hits, Damage calculated using formula = 183 --------(3 DMG off, caused by enemy having reduced FS bar)

2.)stats attacker: attack power 57, attack mult 4, type phisical

Stats defender: def 30, def mult 1 type phisical

DMG type % = 100%

damage without taking in account enemy def and type and multiplier should be 228

damage dealt = 81 with 3 hits, Damage calculated using formula = 81 -------- (precise)

Skill EXP calculation Edit

Long story short, the more you use skills the more exp you get. Doesn't matter what damage you deal. In the long term it's better to kill 1 monster using 3 hits of weaker skill than to 1-shot him using your strongest.

For example:

The best way to train you thunder skills for the main hero is to spam lvl 1 spinning blade over and over again.

The worst way would be to use you best AOE skill on max strength level like tornado to 1-shot all monsters.

This is also true training weapon mastery. You will fair better with weaker weapon dealing little dmg against monster constantly. My tip if you want to train Satias small weapon mastery is to remove all other character of your formation, then find single monster that deal as little dmg to you as possible (and whom you deal as little dmg as possible) and use auto attack function (before select the only use weapon attack in menu). Then proceed to flail at the monster as much as possible and heal yourself in the process as necessary.

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